Hi, my name is

Jørgen.

I make games

A Game Programmer & Developer.
I love all aspects of game development. I’m passionate about building complex systems, creating smooth gameplay and ensuring a seamless UX.
I’m currently looking for new opportunities in game development, let’s talk!

Jørgen Tandberg profile image

Projects

Oddiko Internship
C# Unity UI Node Canvas
Oddiko Internship
A 6 month game programming internship where I worked as a game programmer on the game Meadgard. I worked on features like enemy behaviour, abilities, weapons, menues and events and more.
Deterministic Multi-Agent Simulation
Unity C# NPC behaviour Blender
Deterministic Multi-Agent Simulation
A deterministic simulation based on a seed with integrated playback support. I set up an independent system to avoid the default frame dependent update loop of Unity. From there I built and AI state machine that enables the agents to make deterministic choices.
Campanion
UE5 Game Design Blueprints 3C UI Animation BP
Campanion
A 3D puzzle adventure built in Unreal Engine 5 during an 8 week school project. I focused on character controls, UI and animation integration.
Project: New Light City
UE4 C++ Game Design UI NPC behaviour Plastic SCM Wwise
Project: New Light City
An immersive sim made in UE4, all functionality is written by me in C++. I built a complete chess minigame, a hacking minigame, a full body first person controller, a dialog system and more!
Idle Miner
Unity C# Firebase Game Design Magica Voxel Audacity
Idle Miner
An idle space mining sim for android with asynchronous multiplayer.
Head On
Unity C# Audacity
Head On
A 2D puzzle platformer made at Yrgo over 8 weeks with a team of 4 artists and 3 programmers. I worked on controls, inputs, tutorials, puzzles and more.

About Me

Jørgen Tandberg profile picture

I’m a father, gamer, drummer, sailor and a sci-fi enthusiast.

I’ve worked most of my life in the automation industry; designing, developing and installing robotic welding equipment.

Dreaming of making games like Final Fantasy X I attended a vocational school for 3D animation and modelling. I really enjoyed the technical aspects of tools like Maya, Zbrush and Photoshop. Later I got the opportunity to learn programming industrial robots. Realizing I had a love for programming I began studying game programming on my spare time. Working with teams online I learned Unreal and Unity becoming fluent in C# and competent at C++.

As of June 2026 I’ve graduated from a Game Programmer course at Yrgo - Gothenburg, and I’m looking for work in game development.

Here are a few technologies I've been working with recently:
  • Unity
  • Unreal Engine
  • C#
  • C++
  • Fish-Networking
  • Blender

Experience & Education

Game Programmer Intern - Oddiko
Jan 2026 - June 2026 | Gothenburg, Sweden

I worked on the game Meadgard, implementing and reworking features as the game transitioned from alpha to beta. You can read more about my internship here.

  • Unity C#
  • Node Canvas
Robot Technician - KUKA
Nov 2022 - Aug 2024 | Gothenburg, Sweden
Robot programming, robot service and technical support. As a certified robot programming instructor I’ve held many week long courses educating over 50 customers.
Robot Technician - Welmax
May 2015 - Nov 2022 | Larvik, Norway
Developed tailored solutions for robot production tasks. Team leader and robot programming. Worked on several big robotic and automation solutions, from inception to factory acceptance at customer sites.
Game Creator Programmer - Yrgo
Aug 2024 - June 2026 | Gothenburg, Sweden
The education focused on Unity C# programming and game production solo and in teams. I also learned a lot about Unreal Engine, Game Design and Game ideation.
Game Design - LTU
Jan 2024 - June 2024 | Remote
The course focused on the fundamentals of creating good game play. I learned a lot about game design techniques and game structure.
3D Animation & Modelling - Idefagskolen
Aug 2008 - June 2010 | Nøtterøy, Norway
The education focused on learning modelling and animation in Autodesk Maya. I got to learn a lot about other software as well, like Photoshop and Zbrush.

Get in Touch

My inbox is always open!

Connect with me on
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E-mail me at:
jt@blue-element.io

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Minor Projects

Steamboat VR
Unity C# XR toolkit Game Design Blender
Steamboat VR
A game made by 3 programmers over 6 weeks. I handled most of the VR interaction and created most of the 3D art assets. For game design we wanted to focus on physicality and making as much as possible directly interactable.
Bug Stomper
Unity C# Game Design
Bug Stomper
We made this over 4 days during a gamejam at Yrgo, the theme was flip. You'll have to kill the bugs before they reach you, flip the bugs with a chargeable shockwave attack. It was a fun to collaborate with artists and other programmers in Unity, I also enjoy the game!
Zero Hour Game Jam 2024 - Bounce
Unity C# Physics Game Design
Zero Hour Game Jam 2024 - Bounce
This game was made in Unity and uploaded to itch.io in less than an hour. It uses a 2D physics material that sets it's bounciness dynamically through the slider.