Intro
Worked as a Game Programmer
2025 April - 2025 June
What I worked on:
- Main character controller.
- Cammy character controller.
- Puzzle mechanics.
- Level design.
- Animation controllers and implementation.
- UI programming and configuration.
- Subtitle/dialog system.
- And more…
The game was nominated at the Swedish Game Awards in the new talent category for best game design!
You play as Anders investigating the house of your missing grandpa, along the way you find a living camera with unique abilities. Control the camera as a separate character and take photos with different filters in order to solve puzzles. Follow the breadcrumbs left in this wacky mansion filled with sentient appliances.
Gameplay
The Development
This section is a work in progress, more details and about my experience during the game development will be added in the near future.
The Idea
The game was developed over a two month period, we we're a small team of 2 programmers and 3 artists. We started with the core idea of a camera that can take photos with different filters, revealing hidden information. From there we worked out the rest during pre-production meetings.
The Engine
Unreal Engine 5 was chosen mainly because we all wanted to get more experience with UE5, considering most of us were more familiar with Unity. Due to limited timeframes and a lack of recent C++ experience we opted to do most of the code in blueprints.

